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1. Discussing good Gallente builds. - in Rookie Training Grounds [original thread]
Posted this a while ago to help some guy out. You only move 3% slower in this fit with 850eHP! Gal logi 425/437 90/91 527 armor 319 shield 3x complex shield extenders 2x enhanced armor plates 2x basic armor plates enhanced kinetic catalyzer si...
- by Kleanur Guy - at 2013.05.25 14:37:00
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2. Proposed Gallente Proto Logi fit - in Rookie Training Grounds [original thread]
This is all subjective but imo you dont need armor reppers with the logi passive bonus. You definitely don't need armor upgrades anywhere over Lvl 3. It gives you like 45hp bonus at V, not worth 600kSP tbh. Only need core upgrades at II to unlock ...
- by Kleanur Guy - at 2013.05.22 17:23:00
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3. Proposed Gallente Proto Logi fit - in Rookie Training Grounds [original thread]
I was going to make a similair fit with 7mil SP. This makes you only 3% slower than base movement speed. Beast. Gal logi 425/437 90/91 527 armor 319 shield 3x complex shield extenders 2x enhanced armor plates 2x basic armor plates enhanced kine...
- by Kleanur Guy - at 2013.05.22 16:36:00
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4. Range anplication - what does the 10% bonus refer to/ - in Rookie Training Grounds [original thread]
Most suits have a scan radius of 10m, so that 10% increases your dropsuits passive scan radius to 11m.
- by Kleanur Guy - at 2013.05.12 16:05:00
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5. The Magical Number IV - in Rookie Training Grounds [original thread]
xAckie wrote: respectfully I disagree. I run assault - may be different for other classes depending what you can fit on a suit or a vehicle etc. I think it is best getting shield extension first to level 5 complex shield extenders give you 6...
- by Kleanur Guy - at 2013.05.12 16:04:00
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6. How should i armor tank a gallente assault suit? - in Rookie Training Grounds [original thread]
TBH I'd upgrade to a Gallente Logi, 5 low slots allowing for 3x Complex Armor Plates and 2x Complex Kinetic Catalyzers (If you want to sink MILLIONS of SP in to that stuff) with no need for armor reps from the Logi bonus. For a Gallente Assault I'...
- by Kleanur Guy - at 2013.05.12 08:43:00
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7. The Magical Number IV - in Rookie Training Grounds [original thread]
Talking about skills here. I suggest that any and all CORE skills (not skills like Weaponry, SMG operation, Kinetic Catalyzation etc.), you skill up to LVL IV and then move on. E.g. Dropsuit Armor/Shield Upgrades, Dropsuit Electronics/Engineering....
- by Kleanur Guy - at 2013.05.12 08:35:00
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